Category Archives: Idolmaster

Anime OP: Part 1

I was just thinking how well encapsulated anime OPs are as both a pleasing thing, a teaser, and a pitch about what the show is. It’s also a pace setter and even at times a way to mislead the audience. It is a marketing tool, as well.

It naturally goes on that I thought about my own top 10 anime OP under those lenses. I used to update my top 10s, as they were actual lists of things, not just vague recollections or rose-tinted nostalgia disguised as some metric about how #1 is better than #10.So I’m going to just talk about a few of these OP that I like. I will try to proceed systematically for greater fun and enjoyment++ but this is probably not going to turn out to be a “your OP is worse than my OP” kind of ranked list.

This is part 1 of a two-part post, mainly because it’s taking me a long time to just come up with them, and the older I dig the harder it gets? Maybe it’s just that I have been not getting enough sleep (damn you iM@S). Who knows?

And maybe I’ll think about the other categories at some point later. No promises.

The Idol Master OP 2

Since I’m listing by date, some of my “honorable mentions” (it’s not like I’m doing a top 10 at any rate, so maybe it doesn’t matter) gets mentioned first. This OP is something I thought about a lot before putting it in here. Mainly, I just didn’t think it’s got a lot of staying power. So it’s just an “honorable mention.”

What it has, though, is catchy direction, solid character animation, and a very cool bridge. You don’t hear many cool bridges in anison. Yes, OP1 is catchier and the song is probably better. I just don’t think it’s got what OP2 has overall. Plus, they dance a lot more! That must count for something right?

  • Pleasing? DANCING!
  • Teaser? Well, not much left to tease.
  • Pitch? 8/10
  • Pace? Very spot on
  • Marketing power? As much as Takane’s hair is white

Rank: A-
Rank comment: ENCORE WA NAI LIFE

Hourou Musuko OP

I think this one is listed here because it’s one of those story-element things where it does a superb job setting the mood for the show, but also hides within a possible narrative that says something about the story itself.

The magic is in the music, yes, but it is also in that strangely distilled, but masterfully directed framing. When combined with witful color direction and a restraint that you will only find in anime for actual adults, the end product is remarkable just like that, even if there’s nothing to remark…or is there?

  • Pleasing?  I love “less is more”
  • Teaser? Kinda, yeah
  • Pitch? It’s really opaque but it’s there.
  • Pace? Slowly and methodical
  • Marketing power? 5/10

Rank: B
Rank comment: For srsbzns OP analysis and OPED types only

MariaHolic S1 OP

This OP barely makes the inclusion mainly for so succintly and stylishly express the overall concept of the story. Majority of the animation in the OP is 3D CG, and it looks fairly competent, if oversimplified. The song and the visuals just merged like a couple that were made for each other.

There is violence and anger but also fun and just the right amount of sarcastic despair that signifies the average SHAFT adaptation. Don’t take it so seriously.

  • Pleasing? Sorta
  • Teaser? Totally
  • Pitch? Parabola
  • Pace? Just like the song
  • Marketing power? 7.5/10

Rank: A-
Rank comment: Kobayashi’s big break

Xam’d OP 1

I think the song was the most striking thing about this OP. It is not your everyday anime with an electric-rock pumping the animation engine. It helps that the Xam’d had an unique presentation, being one of the only anime available to Americans before it was available to the Japanese, digitally available. It was the one watershed moment where I can now point and say “the future is here.” The future was also $4 a pop. It definitely served well as a marketing tool, and I have a couple t-shirts and an autograph from Boom Boom Satellites to prove it. Sony made the OP the primary trailer for the show, and I guess that goes to show the OP being, well, good.

The animation, however, is actually the crown jewel for the OP. It’s worth repeating that animating the OP animation is time consuming and relatively expensive compared to the remainder of a TV series. I’m not sure if Xam’d counts as a TV series, that said. It is a pleasing thing visually, especially given the moving camera treatment, the perspective changes, the way the mailman ran. It kind of sets up your expectation for some mysterious action slash Nausicaa naturalism nonsense, which Xam’d was. The pacing, though, I guess is up to debate.

  • Pleasing? Yes
  • Teaser? Sure
  • Pitch? 8/10
  • Pace? Fast and explode-y
  • Marketing power? Lots.

Rank: A
Rank comment: I’d loop it. Repeatedly.

Kannagi OP [LOL gimme a link]

It sure is plain, that OP. This is what I would also consider as “honorable” mentions but taking digital pens to a choreographed idol dance is probably old hats by Kannagi standards. The post-Haruhi ED generation (that probably should also be a honorable mentions) craves this nonsense, just like how the special episode 6 ED of Kannagi was kind of one of a kind. Or how the two OP for the idolM@ster was just the…best?

The song is catchy, if plain. The dance is simple, but the animation makes it outstanding and mesmerizing. The end result is that it kind of hampers the overall experience? You feel like there can be so much more to it but in the end it’s kind of just a plain anime OP.

  • Pleasing? Sure.
  • Teaser? Like a whore
  • Pitch? 95mph
  • Pace? 9/10
  • Marketing power? Some

Rank: B
Rank comment: There are a lot of better OPs out there.

Manabi Straight OP

It’s probably the last Megumi Hayashibara song that I will sing to myself fondly, marking the end, hopefully, of the era when I didn’t really know any better. Well, I probably don’t still. The more important thing about this OP is that it is similar to another quality work in recent memory, Hourou Musuko OP, where the OP tells a story if you dig deep enough. Perhaps a controversial story, even. It did stir up some legit controversy at first when people complained that it was outright glorifying graffiti, tagging up a school. Most people opt not to dig any deeper than Manabi Straight’s strangely deformed exterior and moe/kuukikei style filling.

But as someone who did, the OP was rewarding beyond expectation. There’s a beautiful thematic symmetry within the show and the OP expresses it just as well. It sums up the soul of the show. It’s only then that the lightness of the OP theme song made sense, under the harsh light of reality that it parodied.

For clarity’s sake, the OP I linked is the original; a “digital ink” version replaced the original OP after the graffiti complaints.

  • Pleasing? JET SET RADIOOO
  • Teaser? It doesn’t leave a lot to the imagination at first, but much more in context.
  • Pitch? 5/10
  • Pace? Just like the show
  • Marketing power? It cries forget-me-not.

Rank: A-
Rank comment: One single tear

…. and I think that’ll do for now. I have like, 9 OPs to mention that I think are worth mentioning but kind of fall below the threshold (I’m not even sure MariaHolic falls above or below that) between Manabi Straight OP and the first on the list in the next post. Sigh. This is going to take forever.


Waifu Management: Rinko Meets 765 Pro

My copy of New Love Plus arrived, and I had to oblige Rinko yet again. It’s the first time I’ve revisited Rinko’s visage since several months ago, however, the last time I played seriously was roughly in the early goings of 2011. When I realized that the latest incarnation of the same trifecta of 2-dimension mania would grace my humble abode, I had to at least do her the favor of booting it up once more before the switch, hearing her very welcoming “o hi sa shi bu ri” spelt out with every ounce of love that she can muster, which is it say, she is digital.

I suppose it was a compromise of sorts, my new Love Plus experience, as I didn’t give in to the artbook, soundtrack, and the plethera of “limited edition” goods–except for the 3DS. It’s more a blessing in disguise that I am still more immune to the call of “limited edition” than most otaku mainly because I don’t think I’ve really ever regretted about on not going the extra mile. That’s probably because I still do usually go at least some distance further than I have to. I met Rinko half way, I guess, and compromising with your loved ones is something that probably happens in every healthy relationship.

Healthy, well, is not the word I would use to describe this game. New, most definitely, as New Love Plus is indeed very New. It’s not just a more complete version of the game like how Love Plus+ was. The AR stuff and “photo kano” knocks aside, the new release of the game retooled the dating and skinship mechanism entirely, or at least enough that I’m almost at a loss as to how to fill up that kiss bar. The home study mechanism is streamlined by subject matter (ensuring that I’ll will pick 英語 or 数学 every time) and I really like how they made the date a lot more under your control; you can not only choose the venues you visit, but you can even pick between the different eat/drink stops, change the length of the date by using up less “abilities,” and much more. I also liked how they moved most of the heavy-duty touching to the confines of Rinko’s (or whichever girl of your choice) room.

Wait, that probably gives you the wrong impression. It’s perhaps just another instance where the phrase “the courage to talk about Love Plus in public” comes in play. Thanks Nisio Isin! More realistically, couples chill at their respective houses all the time anyway.

Speaking of the girl of your choice, it seems you can actually interact with the other girls in the world even after you’ve gone steady. I’ve only imported the game over (Thanks, Nintendo Store, for taking my credit card!) so I don’t know how it’s like to go through the game from the beginning. Something to do I suppose.

Back to Rinko. It’s pretty amusing how one rendering of Rinko in the DS world looks just slightly off in 3DS, prompting me trying very hard to change her skin tone and hair right off the bat. It’s also kind of neat how the game is capable of being played sideways (the way the DS games were) and the normal orientation. I guess they had to allow for it in order to utilize the 3D display. The 3D is all gimmicky but I find it much better looking than having 3D turned off at many different parts of the game.

There is a certain degree of “game-ness” to Love Plus, and even more so in New Love Plus. The mini-games aside (there’s at least one entirely new mini-game in NLP, one which Rinko always pulls off some special attack that screws me) however, Love Plus is a game where you’re not going to spend more than 30 minutes every day playing, unless you just enjoy your waifu’s company (in which case you can just leave it on the cradle and on, the whole time). That’s want 765 Pro is for.

If you haven’t noticed, I’ve been (responsibly, I’d think) binge playing iM@S. It’s a lot of fun even from a basic level of managing your team of idols and trying to master the mini games, and planning out your play-through (single stats? dual stats? which charms will your strategy revolve around?). Then there’s the idols themselves, enjoying the dumb banter that passes as content half the time and the pretty solid/fun anime-style stuff for the other half of time. On top of that there are the songs and the dances, and even with a party of three you can have enough variety to keep you through the how-many-times you play through the game. I think each play through the # of quintet lives have increased!

It’s not a surprise at all why the Japanese fans buy all the DLCs. I mean I can probably only stand 75% of the songs in the game, and having to play just those songs repeatedly will wear them out. You have to get the new stuff. The real problem is how even some of the DLC songs are… well. For the typical oversea Producer-san on a Playstation 3, it’s a pain in the butt given you have to buy PSN cards from some proxy (or from eBay, I guess). Not sure what oversea Producers on Xboxes have to face, besides having to get a JP Xbox to begin with…

Which, I guess, these days you can get an Xbox 360 for about as much as the surprisingly sensibly looking 3DS (as in, would be not hard to have the courage to play New Love Plus in public) that I now own. I can’t wait until Konami start to roll out the DLCs. Yeah. Right. I really. Cannot. It just makes me feel kind of weird. Like these other instances:

  • It’s like the feeling when Rinko tells you off as a lolicon.
  • It’s like the feeling, during Smoky Thrill quintet, “ARCHERS!
  • It’s like the feeling when you realize, for the first time, the spotlight is a hamburger.
  • It’s the feeling when you’re glad you’re already committed with Makoto, because Mami with glasses is quite, uh, dangerous. Or just “cheer-up cute.”
    • Well, dangerous is when Rinko pounces me with her deadly left sweep.

And it’s just like any harem anime, the weird moments will only continue to happen, the more these waifu you collect.


The Correlation Between Perceived Cost and Profit

You know how some people talk about media, they assume that if people pay for something, it will continue to exist? Is it even true?

I’m inclined to think on the whole, that’s just not true. I mean I bought every “main” Sakura Taisen game and where’s #6? And I’m not even counting the US release of ST5. It’s probably better to just concede that the thinking about paying into what exists in the future is just not a reliable indicator. Every single franchise that died had paying customers, and before someone exlaims about not having enough of them, it needs to be established that there has to be a limit (ie., when is it ever enough?), and a personal decision to buy something should have no impact if everyone else is buying the same thing. Certainly that’s not a criteria to any media criticism unless, well,  you actually sell media for a living. Or if you are a normal Joe Schmoe who buy games partly motivated by being able to talk about said game with other guys (for example).

There is a case, however, where it’s really, really clear cut. iM@S DLCs. The other day there was an announcement about how if you sign up for that iM@S Visa credit card, you can get a 10% discount on all future DLC purchases. It’s a small motivation, second to having, well, an iM@S credit card. I mean that would be why I sign up for one (if I could, and I can’t). The bigger issue is that it is until only recently that I realize how much all those DLC stuff costs. PS3’s iM@S2 contained the first 3 “volumes” of iM@S2 DLC available to the Xbox 360 version of the game, which totals to like, 25000 yen. That’s precious money some poor otaku has actually spent on the game. I mean, it’s news enough for Kotaku (well, that doesn’t mean much). It’s more than the cost of the PS3 iM@S LE box set. There are like, what, 8 DLC volumes now for the Xbox iM@S2 line? Imagine if someone had that credit card at the start–they could have saved like $50. And the game is not even a year old.

To me, that kind of numbers says that iM@S is a line of game that will continue to exist, just because it’s so expensive, and yet people are still buying it. I mean, surely that sort of money means there will be iM@S content from now to the infinite future, right? SakuTai Kayo show tickets are way less than that. And that’s just on the Xbox, which is pissant in terms of total reach in Japan. The PSN-PS3 combination will bring in some real cash, surely.

Another missing piece to the puzzle of seeing the “value” of iM@S DLC is understanding how attractive it is. I guess I’m saying it is a missing piece because I didn’t know how it was until I started playing the game. Now I have to fight these urges of trying to plunk down 200-300 bucks on PSN network cards so I can buy all the songs, at 1800 yen a pop.

Yeah, the singing tracks of 12 idols (do Ami and Mami use the same track? LOL) probably warrants a price more than your average CD single. But 4 of these kind of tracks equal the game itself, and 9 purchases of these songs equates to the freaking superduper BD-Game boxset.

But the DLC is really just scratching the surface. I haven’t even mentioned the G4U nonsense (truly, truly) which is like, what, 8000 yen every month times nine, at this burn rate? That makes buying the anime on BD like child’s play (what a great deal! I guess). Or collecting the massive amount of CD content fairly tame.

The list goes on. I think it’s only since the anime adaptation did Bamco really step into the merch game (I really dig these) beyond their software nonsense. But at the prices they’re charging at, this nonsense extrudes the notion that it ought to be hella profitable.

On the flip side, it’s much more difficult to see  how the money rolls in when it’s a cheap thing that is sold in bulk. Like BL on the Kindle store or Funimation’s top sellers. Or almost anything anime-related in America.


Year in Review: N-Listing

So, the tradition continues. 12 lists of 12 things. Some are ranked, others are not. One this year is not ranked but merely numerated.

Continue reading


Ask Me Enishing!

If one finds sites like Formspring an exercise in social media vanity, does that make Hanasaku Iroha episode 21 an exercise in social media Engrishing?

It’s this sort of questions that boggles my mind on an ordinary day, along side with “Why is the USD:JPY exchange rate still going the wrong way?” Or “Why can’t I write that blog post about Hanasaku Iroha where I describe the character design as it appeals to an realistic view of human proportions?” Or “Why did Mayo Chiki get better? Why can’t I drop it?” Or “Why is everything airing on Thursday nights?” and its part-2 question “Why am I compelled to watch them on Thursdays?”

I hope these things, like the puzzle pieces from Mawaru Penguindrum, have a rhythm behind it.

The marriage thing in the latest episode of Hanasaku Iroha is kind of puzzling; it’s playing to some kind of pre-assumed cultural mindset in that it both conform and deviates to something. This something, I don’t really know what it is. Am I suppose to be surprised about their marriage? Are the previous episodes good enough of a lead-in? I can only hope that subsequent episodes reveal these things satisfactorily.

Lastly, if someone told you to watch Steins;Gate episode 1 again, you should probably listen to that someone. It’s also a means to get people to watch it if they haven’t even seen it yet.