Category Archives: Fate

Big Bang Opening

I’m not a huge fan of the typical fanfare pilot episode where you gotta make things interesting to hook people in. I’m more a fan of “make every episode interesting.”

Take the Fate Zero tl;dr mess of 47 minutes of episode 1. Gia points out a long moment where we’re just looking at a relic. Sure, we could be looking at something slightly more interesting (like Iri’s knockoff/hand-me-down gown she got from the Lunar Princess) while the notion of a conceptual weapon is explained to us. Instead we were just looking at the conceptual weapon itself.

But if you are a so-called fan of the franchise, that’s exactly what you want to see in episode 1. It’s like watching for the old crew from Patlabor in the second Patlabor movie. Or Saito in Tsuiokuhen. Or Akito in Prince of Darkenss. Or any One Piece character in Strong World. You get the idea. The scabbard of Excalibur is such an important icon in the Fate story that you can probably spin off a series just on the quest for it. It’s like one of those D&D RPG thing where the weapon has got its own epic tale across the time and space, because its soul still burns, or something.

Back on topic; a big bang opening is nice to see, but I can’t get the distaste of it out of my mouth–the 2000s were full of them from Hollywood. I think that is why I also think this is not as good of an idea as it claims it is. When you get 50% or more saturation, the same rhythm and pacing really can get on your nerves. It’s like, okay, when I go to a club I expect UNCE UNCE UNCE but when I put on some classical music I hear the same UNCE UNCE UNCE it’s going to be more annoying than Pachelbel’s Canon and its prevalence in music. When every action movie has the same structure and pacing and there’s nothing that surprises me (except for things that are surprising bad), it’s like having too much candy.

That’s not even the worse of it.

I remember Dogs Days. (Grats on S2 btw.) It’s a nice show, and some people really like the animated “American Ninja” sequences sort of thing. Great. Those game shows are fun to watch and have been around for decades in Asia. In the anime format it’s also pretty fun. So that’s why when we turn on to Majikoi and Horizon this week we see a similar schtik playing out. It somehow doesn’t surprise me at all that I find Horizon’s take a little easier to like, hypnotic swaying of large mammaries not withstanding, because it’s the anime equivalent of a car chase. And we know how there’s no real good car chases these days except in car films, let alone in anime where they are as rare as they come already. I guess all I’m saying is that even in doing the same thing, there are some stuff one can do to significantly distinguish itself from the rest. It’s like a good hook; it doesn’t have to be big, it just has to catch on. So rather than going big, it’s better to just, you know, go.

Which, compared to the subdued dialog torrent that is Fate Zero episode 1, it’s no wonder people found it dull. How do people survive high school these days? It’s way more dull and that’s compulsory and much longer.


Catching Fate Zero

I like to give my first impression of Fate Zero, but it’s tainted; I read the fan-translation of the novels already. Is it a surprise that I had some problems initially keeping track of characters…in Hourou Musuko? I’d like to chalk that one for dropping the anime adaptation in the middle of the manga volume 3 or 4 or whatever. Can we do the same for dropping you in the beginning of a prequel? Or just the fact that this is truly an adaptation for an audience who probably already had access to a series of books by a mildly famous light novel writer, at least among the anime otaku crowd? I’m not sure. But I can imagine people new to Fate Zero having some trouble keeping everything straight and getting their attention span working fine during the middle stretch of the first episode. I suppose when I was reading the novels I had a little problem keeping everything straight, too. I guess blaming Urobuchi is always the safest thing to do.

Instead of complaining about Ei Aoki’s treatment of neophyte viewers, I would rather just complain about Aniplex’s distribution of information about their awesome simulcast. From what I can tell, here’s the thing:

1. Episode one of Fate Zero was a 2-ep length deal, or an hour long with ads. This means the simulcast’s 11 PM JST time lined up right when it ended its first airing in Japan. That was when ep1 went live today. Which is 9AM PDT or 12 noon EDT. It is right on target as far as Niconico’s English Fate Zero portal goes. Note that it is a nicovideo.jp site, and not associated with the nicovideo.com site.

2. On Aniplex USA’s site, it says 8:30AM Pacific. That’s 10:30 PM JST time right now, thanks to daylight savings. Soon that’s going to be 9:30AM Pacific so those west coast guys don’t have to wake up THAT early to catch the simulcast. This means to me that they will simulcast the next episodes right after the Japanese domestic first airing ends, so that is moving up by 30 minutes compared to today’s broadcast time.

3. From what I heard today on Twitter, there were some load issues from international viewers. Not sure what that was about; I refresh monkey’d at right around 11:59am Eastern and it worked like a charm.

Someone at AWA please go talk to the Aniplex reps? Or maybe they can answer my emails or something? :3

As for the show itself? It’s awesome. Especially the magi-stereo segment. That is almost Phantasmoon good.

Edit: Aniplex USA returns my email (On a Saturday night!) and confirms the 8:30 PDT time for next week. All’s well in the world.


Type-Moon Tycoon: Under a Frozen Sky

And so it ends: Part I and Part II, and this is Part III.

Saber & Rin

I took the pictures for Shiki and Aoko along with Rin and Saber. If I’m going to cuddle up with snow and ice and below-freezing temperatures, I might as well get it all over with at once.

Alter is a company that makes kits that have some very cool sculpting dynamics. But beauty has always been a function of the observer, and that’s the reason people are still buying Kotobukiya kits. What I’m trying to get at is that the Type-Moon FA4 set has diversity. The two Tsukihime heroines are very dynamic and the two Fate Stay Night heroines are a lot more traditional. Saber sports a solid, traditional but agressive stance (with very good footing versus lean), and Rin has her best foot forward (or she just shifting weight?) and secured just by her rear foot (like Shiki).

Still, in the end you’re paying $60 or so for 8 boxes of this stuff. It’s a great deal as each kit itself is worth probably $10 alone. I have PVC kits that were slightly more expensive and even worse crafted, even if it’s got more “material” to show for, at least. These feel good to have showing on your shelves.

Onward with the pictures. Of not-so-sad girls in snow…

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Type-Moon Tycoon: Ice Queens

LOL continuation rocks.

Wise Girl in Snow

I guess I really do mean it that it doesn’t snow in Singapore. Aoko-san must’ve frozen her ovaries off wearing that in this weather. Haha. Anyways…

The Fate Hallow Ataxia FA4 set has been released(?) and people love that stuff more. I can understand why; partly because the characters in this set are either so classic that they’ve gone Rei Ayanami, or too cool and obscure to draw a lot of attention. I guess some people like Aoko Aozaki and Shiki Ryougi? As you can tell with this entry, hopefully, that Alter has done a good job with the obscure girls as well.

On with the pictures. Burrrr.

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Franchising Abstraction and Open Endings

A simple existence

If you’re ever partial to nail-biting bickering about trivial nothings, we’re having a contest here. It’s on right now and have been for a little while, and will continue for the next month and plus some. The difference between this and SaiWhatever is that there’s promises of gift prizes at the end of the long, hard-fought road. Read the rules for what little details there are available.

But more pertinently, as people struggle to come up with every possible kind of incentive under the sun to get those swing votes, I’m just drawing out one point for further attention.

Let’s take Type-Moon’s Fate/Stay Night for example. It’s a good example because I have to remind myself of the pictures I still have yet to take (at least you don’t get snow in Singapore! lol. Jeff Lawson so should get a figure photo blog going…) and blog entries yet to be written about F/SN’s cast of characters. What do you get when you remove, say, Saber, from the context of the game/anime story? Who is Saber?

We know by the game/anime setting, that she is a magical being summoned to fight in a contest. She is also a heroic being, who died and now lives again for the purpose of this contest. We know it’s a she; we know she is a swordswoman. We know she has blond hair and blue eyes. We know she wears armor like nobody’s business–probably dating her to an age where wearing that kind armor was practical (disregarding anime’s crazy design licenses for impractical character designs). She speaks with a fairly solemn voice, and is a serious individual. Most of her official character art reflect that as well.

Now we look at Rin Tohsaka in the same way. Rin is a she, too; and also a serious individual. But beyond that the two quickly diverges. Rin is darker, and sports a design style that is a little gothic but also much more Japanese-schoolgirl. She expresses a variety of attitudes and feelings with her facial expression and body language that is missing from Saber. She has an attitude. In fact, she quickly reminds me (at least) of the Oujosama archetype.

The two of them, Saber and Rin, are characters in a franchise. We know a lot about them without knowing what happened to them in the anime or game. Such is sort of the mode of modus operandi of anime concept design and character design that we are used to and see in mainstream anime stuffs. Anime companies sell franchises, not just video on DVDs or ads on TV. They attach products to concepts, and be it story, character, or even just a name, this is how you make money selling from video games to cell phone straps to massager to maid cafe services.

And it is not so the case for every anime character under the sun. Take Youko Nakajima for example. To me Twelve Kingdoms is an awesome show that more people needs to watch because it captures the feel of a good high-fantasy with strong characterization. However it’s a fairly typical example how the characters don’t really live beyond the screen or pages of text that detailed their adventures. Sure, that doesn’t stop anyone from attaching stuff to these characters for $$$ (save maybe this), but in the minds of fans and readers, do these characters live on? Do they drive us into mad fans? Maybe. Is this the kind of fandom that makes us want to write slash fics and doujinshi? Maybe. Is the fandom dimension that makes all the difference between a character chained to the original work versus a character liberated?

I felt that Youko Nakajima is a character imprisoned by her story. Indeed the magnificence of her existence is really meaningful mostly in that context. And it isn’t like Twelve Kingdoms is lacking in interesting elements in the setting–it’s full of interesting stuff, in fact. The Shokei and Suzu arc, rather than building on an epic story of coming-of-age for a high school girl, puts it in the perspective of a life-long (in this case, could be hundreds of years) drama series serialized in juvenile fantasy novels. Could it be that Youko is chained to the serial nature of her story?

We want to know what’s up next with her. We want to take part in her character growth and the continuing discovery of the world of the Twelve Kingdoms. But to do that we can’t venture off on our own…

Alas. Is this yet another case to be made about the power of freedom of creative expression, a gift from creator to consumer, who in turn, become also a creator? It’s a content-layer concern that is very subtle and amusing at the same time.

So chalk one up for open endings!